Bravo! At first I didn't see the benefit of the stretching body. Then I realized it could be a liability, giving more exposed area to be attacked. I kept the tail short as a sort of hygiene. Then I started thinking of the tail as a "save point", a spot I could swap back to and start over. Carefully swapping and retracting let me time movement near enemies to strike without getting hit. While I'd love to see this game expanded, I appreciate its current form: a single idea executed well.
Really easy to understand, fun to play, and has depth to it! Only suggestion would be to make the first few levels a little faster since they are repetitive once you know all the monsters.
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This is a really cool game! One of your best in my opinion
Bravo! At first I didn't see the benefit of the stretching body. Then I realized it could be a liability, giving more exposed area to be attacked. I kept the tail short as a sort of hygiene. Then I started thinking of the tail as a "save point", a spot I could swap back to and start over. Carefully swapping and retracting let me time movement near enemies to strike without getting hit. While I'd love to see this game expanded, I appreciate its current form: a single idea executed well.
Video of your game here:
Video is up now in case you checked before I had published it.
Nice twist on the roguelike formula.
I really liked this! Cute style, easy to learn but hard to master. Liked the soundtrack too.
Really easy to understand, fun to play, and has depth to it! Only suggestion would be to make the first few levels a little faster since they are repetitive once you know all the monsters.
VERY COOOL!! The art and music is just too good
give this man a raise
cool