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(+1)

Bravo! At first I didn't see the benefit of the stretching body. Then I realized it could be a liability, giving more exposed area to be attacked. I kept the tail short as a sort of hygiene. Then I started thinking of the tail as a "save point", a spot I could swap back to and start over. Carefully swapping and retracting let me time movement near enemies to strike without getting hit. While I'd love to see this game expanded, I appreciate its current form: a single idea executed well.

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Video of your game here:

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Video is up now in case you checked before I had published it.

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Nice twist on the roguelike formula.

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I really liked this! Cute style, easy to learn but hard to master. Liked the soundtrack too.

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Really easy to understand, fun to play, and has depth to it! Only suggestion would be to make the first few levels a little faster since they are repetitive once you know all the monsters.

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VERY COOOL!! The art and music is just too good

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give this man a raise

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cool